Thursday, June 18, 2009 from 6:00 PM - 9:00 PM (ET)
Mobile devices are changing the boundaries of Game-Play. No longer confined to the living room; breaking out from the limited boundaries of single and even multi-player systems– we are now entering a space where anyone that you meet can be a player, and where are games are intensely geo-aware.
As the spatial and social boundaries of gaming break down, we are also seeing better graphics and more intense, more realistic games for the phone. The sky is the limit, and now is the time for new developers to lay claim to this rich and diverse mobile territory.
Join us at Planet Digital on Thursday, June 18th, for a serious look at the mobile playground. Learn from the experts who are developing iPhone games in Orlando, and pick up valuable techniques that you can use to develop your own projects.
Panelists
Jim Spoto comes
to us from EA Tiburon, with 13 years of experience as a CG Supervisor. He
recently left Tiburon to become a freelance developer for iPhone games.
Wes Grandmont III is the co-founder and
CG Supervisor at “The Dreamhive “- an animation studio in Central Florida that recently
produced the iPhone game “Squish Squash.” Prior to founding the Dreamhive, Mr.
Grandmont was a Technical Artistic
Director at EA Tiburon for 9 years.
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